Senior Audio Programmer, Generalist


<aside> <img src="/icons/username_yellow.svg" alt="/icons/username_yellow.svg" width="40px" /> [email protected]

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<aside> <img src="/icons/briefcase_yellow.svg" alt="/icons/briefcase_yellow.svg" width="40px" /> linkedin.com/in/davidtaralla

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<aside> <img src="/icons/phone-call_yellow.svg" alt="/icons/phone-call_yellow.svg" width="40px" /> +1 (438) 408-3922

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<aside> <img src="/icons/home_yellow.svg" alt="/icons/home_yellow.svg" width="40px" /> Montréal, Canada

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<aside> <img src="/icons/language_yellow.svg" alt="/icons/language_yellow.svg" width="40px" /> French, English

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<aside> <img src="/icons/person-masculine_yellow.svg" alt="/icons/person-masculine_yellow.svg" width="40px" /> Belgian, Quebec Permanent Resident

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👋🏽 About Me


📋 Experience


Epic Games (Audio Gameplay Engineering)

September 2024 - Today

<aside> <img src="attachment:d54a7544-b477-4ed0-b3f7-19d99964e001:1200px-Epic_Games_logo.svg.png" alt="attachment:d54a7544-b477-4ed0-b3f7-19d99964e001:1200px-Epic_Games_logo.svg.png" width="40px" /> Senior audio programmer on the central team for audio programming needs for all in-house games.

Advocating for adoption of data-oriented and data-driven design where possible, and sharing as much experience as I can with the team. We are doing great things!!

Unreal Engine 5, Unreal Native Audio

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Phoenix Labs (Dragon Team)

2 yrs, June 2022 - May 2024

<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/7a67b36e-d61c-4cd2-b952-ebabed65bb29/0852aabb-06c0-49e9-ba5d-459283cab7dc/Primary_-_Gradient_-_icon.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/7a67b36e-d61c-4cd2-b952-ebabed65bb29/0852aabb-06c0-49e9-ba5d-459283cab7dc/Primary_-_Gradient_-_icon.png" width="40px" /> Senior audio programmer & generalist on the unannounced Everhaven, codename “Dragon”. It got unfortunately (and surprisingly) cancelled, a mere few weeks before release.

It was a third-person multiplayer voxel game, entirely procedurally generated, where players could modify the world however they wished.

Unreal Engine 5, Wwise

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