Senior Audio Programmer, Generalist


<aside> <img src="/icons/username_yellow.svg" alt="/icons/username_yellow.svg" width="40px" /> [email protected]

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<aside> <img src="/icons/briefcase_yellow.svg" alt="/icons/briefcase_yellow.svg" width="40px" /> linkedin.com/in/davidtaralla

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<aside> <img src="/icons/phone-call_yellow.svg" alt="/icons/phone-call_yellow.svg" width="40px" /> +1 (438) 408-3922

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<aside> <img src="/icons/home_yellow.svg" alt="/icons/home_yellow.svg" width="40px" /> Montréal, Canada

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<aside> <img src="/icons/language_yellow.svg" alt="/icons/language_yellow.svg" width="40px" /> French, English

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<aside> <img src="/icons/person-masculine_yellow.svg" alt="/icons/person-masculine_yellow.svg" width="40px" /> Belgian / Canadian

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👋🏽 About Me


📋 Experience


Epic Games (Audio Gameplay Engineering)

September 2024 - Today

<aside> <img src="attachment:d54a7544-b477-4ed0-b3f7-19d99964e001:1200px-Epic_Games_logo.svg.png" alt="attachment:d54a7544-b477-4ed0-b3f7-19d99964e001:1200px-Epic_Games_logo.svg.png" width="40px" /> Senior audio programmer on the central team for audio programming needs for all in-house games, in particular for the needs of Battle Royale and its modes.

Advocating for adoption of data-oriented and data-driven design where possible, and sharing as much experience as I can with the team.

Unreal Engine 5, Unreal Native Audio

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