Senior Audio Programmer, Generalist
<aside> <img src="/icons/username_yellow.svg" alt="/icons/username_yellow.svg" width="40px" /> [email protected]
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<aside> <img src="/icons/briefcase_yellow.svg" alt="/icons/briefcase_yellow.svg" width="40px" /> linkedin.com/in/davidtaralla
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<aside> <img src="/icons/phone-call_yellow.svg" alt="/icons/phone-call_yellow.svg" width="40px" /> +1 (438) 408-3922
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<aside> <img src="/icons/home_yellow.svg" alt="/icons/home_yellow.svg" width="40px" /> Montréal, Canada
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<aside> <img src="/icons/language_yellow.svg" alt="/icons/language_yellow.svg" width="40px" /> French, English
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<aside> <img src="/icons/person-masculine_yellow.svg" alt="/icons/person-masculine_yellow.svg" width="40px" /> Belgian / Canadian
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Epic Games (Audio Gameplay Engineering)
September 2024 - Today
<aside> <img src="attachment:d54a7544-b477-4ed0-b3f7-19d99964e001:1200px-Epic_Games_logo.svg.png" alt="attachment:d54a7544-b477-4ed0-b3f7-19d99964e001:1200px-Epic_Games_logo.svg.png" width="40px" /> Senior audio programmer on the central team for audio programming needs for all in-house games, in particular for the needs of Battle Royale and its modes.
Advocating for adoption of data-oriented and data-driven design where possible, and sharing as much experience as I can with the team.
Unreal Engine 5, Unreal Native Audio
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